Kahoot!, the global learning platform company, announced a new integration with Bitmoji, part of Snap, Inc., enabling a free feature which will allow all educators, students and social users to add Bitmoji avatars to Kahoot! learning games.
Kahoot!’s learning platform is loved by educators and learners of all ages, including 7 million teachers and hundreds of millions of students globally. Bitmoji is a globally beloved brand that enables millions of people to express themselves every day through personalized avatars.
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Engaging students and building a sense of community within virtual classrooms continues to be one of the biggest challenges of distance and blended learning. With this integration, educators will be able to add their Bitmoji avatars—fun animated representations of themselves and their classrooms—to their Kahoot! games. This will allow them to create personal, familiar and engaging learning experiences within their virtual lessons.
This new feature will also allow students to use their Bitmoji avatars within the recently-launched study leagues, a social way to study together, on the Kahoot! app. This will give learners a fun and interactive way to study together, enjoy friendly competition and make learning a social experience, whether in-person or virtually. All Kahoot! users will have the option to add their Bitmoji avatar to learning games they create on the Kahoot! platform, making it simple to personalize their games to share with friends and family.
“With many schools around the world adopting a mix of distance and in-person learning, both educators and students are seeking new, engaging ways to connect virtually and make the online learning experience feel more personal,” said Eilert Hanoa, CEO at Kahoot!. “We know that Bitmoji has become a favorite among educators, students and families, and we’re excited to offer this integration to make virtual learning awesome.”