The Go Game Launches Virtual Culture-Building Platform

The fully customizable solution can engage everyone from small teams to upwards of 1,000 conference attendees

The Go Game, the leader in team-building and culture-driving games, announced the launch of Go Remote, a virtual platform that enables team members to connect remotely to engage in games, live stream events, conferences, and more. The completely customizable solution is suitable for everyone from small teams to large corporations.

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Since 2001, The Go Game has been on a mission to bring fun to work through interactive games, events, and experiences that make employees feel connected and engaged. In 2019, the company recognized a need for remote connection with more companies allowing for remote work than ever before. The Go Game started developing Go Remote in the winter of 2019 and has been testing the platform in beta since February 2020, just as the pandemic started to take hold in the US. Through best-in-class technology, Go Remote creates dynamic digital environments that enable real engagement that goes beyond the market standard video conferencing tool. With the pandemic prompting companies to permanently allow distributed teams, virtual connection has become an integral part of company culture.

“We know what it takes to use technology to engage employees and build real connection,” said Ian Fraser, co-founder and chief executive officer of The Go Game. “Building a customizable product that could create a new way for companies to build culture during a time they need it most seemed like a no-brainer.”

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Go Remote is a virtual culture-building platform that provides businesses with a way to bridge the gap between distributed and in-office teams through online team building. Go Remote Expo  (Expo) is the scalable solution within Go Remote that offers enhanced capabilities to allow for larger group sizes, upwards of 1,000, to network in groups, play games, view videos, engage in one-on-one conversations, and more. Expo is perfect for virtual conferences and emulates in-person connecting that often takes place onsite and after-hours at major events- participants can huddle and meet, view and participate in keynotes, network, and build real relationships through an interactive display and live game-play.  Specific offerings include: puzzles, collective drawing, trivia, fact matching, sports, pop culture themes, and more, with endless opportunities for customization, content, and branding upgrades. Games and events can include an experienced host who acts as a built-in MC, facilitator, DJ, and performer.

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